Press and hold the ACE Interaction Key (Not Self-Interact) while looking at the Object.
Go up to an ammo box or a static emplacement such as a static MG.
Inventory weight also counts to this, so an empty ammobox can be both dragged and carried for example, while a filled ammobox can either only be dragged or not be moved at all (Has to be moved by a vehicle). Many Static weapons and ammoboxes implment the ACE Dragging and ACE Carrying.ĭragging and Carrying both depend on the weight of the Object and one or both may not be available when the object is too heavy. The following vehicles are among the ones having a Vehicle-in-Vehicle implementation: Vehicle-in-Vehicle is a dynamic vehicle transport system implemented by Bohemia Interactive and with several Vehicles from Vanilla and CUP imlementing it. The code snippet below allows the mission maker to Add Dragging / Carrying and ACE Cargo functionality to an object with the variable "_object".ġ call ace_cargo_fnc_makeLoadable 2, 0 ] call ace_dragging_fnc_setCarryable 3, 0 ] call ace_dragging_fnc_setDraggable ĭocumentation and reference for all 3 commands: This category is directed towards mission makers to explain how to make any arbitary object in Arma storable within the ACE Cargo system.
Spare explosives and a clacker, in case the vehicle has been disabled and needs to be destroyed in order to not let it fall into enemy hands or to clear obstacles.ĪCE Comes with a feature called "ACE Cargo", which lets you store certain objects like Static Emplacements (Static Launchers, Machine guns, AA Turrets, Mortars) and utility items like Ammoboxes and Spare Wheels/Tracks inside the Cargohold of the vehicle.Īrbitary Objects in ACE Cargo (Developer/Mission Maker).
bringing a medium machine gun along is also beneficial if there's a sudden need of suppressive firepower.
Spare Weapons and Ammo, in case you run out of ammo in the Area of Operation.
Wirecutter, for cutting fences if you don't wanna risk damaging the vehicle and it's tires.
Defusal Kit, in case you encounter enemy mines or IED's.
Entrenching tool, in case you have to fortify your position and natural cover is lacking.
Spare Wheels (ACE Cargo), spare wheels are useful since vehicle wheels on light vehicles are prone to being destroyed quite easily.
Toolkit, allows for partial field-repair on the vehicle.
AT Launchers, in care you encounter enemy armour.
Medical Items such as Bandages, Epinephrine, Morphine and Bloodbags.
If possible you should always stock your vehicle inventory with important gear before you move out.Įxamples of gear that are useful in different situations: While the Vehicle Inventory is pretty much known by every player, it's often underused in many situations.